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Millenial Esports' Gear.Club confident in Amazon GameOn

The racing game is using the new c...
Sam Bishop 21 3 月 2018

Mobile video game publisher Millenial Esports Corp. has announced that the Millenial Esports mobile racing game Gear.Club is expanding with the integration of Amazon GameOn, the competitive gaming platform we published a report on yesterday.

Millenial Esports' game studio Eden Games was revealed as one of the first studios to build the service into one of their games at the Game Developers Conference (GDC), and Millenial Esports' is confident that this can give the game a "unique tournament platform amongst esports racing games" while also increasing the profile of established Millenial tournament models like World's Fastest Gamer.

"Supported by this amazing new Amazon service, we can now offer daily Gear.Club Esports Racing competitions with real-world prizes fulfilled by Amazon. By being an early adopter of Amazon's cross-platform, competitive gaming service, we are excited to provide our fans with a superior competitive mobile racing experience combined with the thrill of prizing. Consequently, we expect to see greater Gear.Club user engagement, resulting in more downloads and in-game spending," said Millennial Esports CEO Alex Igelman. "The fact that Amazon chose to work with Eden Games speaks to the quality of Eden's work and the strong relationships we have built, which will benefit our company on multiple initiatives with our partners in the Esports Racing vertical."

"As soon as we heard of Amazon's new service, we knew we wanted to be involved, not only
because it is Amazon, but because GameOn saves us months of development and a great deal
of maintenance and logistical overhead in the long run," said David Nadal, CEO of Eden Games. "To be one of the first developers to integrate GameOn is both an honour for us and a real win
for the millions of Gear.Club fans. Using GameOn to scale the size of the competitions we run in
Gear.Club has made it easy for us to add leaderboards and tournaments in-game."

Should more developers consider using GameOn?

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