Skip to main content
Gamereactor 電子競技
電子競技

Topgolf partners with Super League Gaming for esports events

Amateur esports competitions will ...
Sam Bishop 6 2 月 2019

Topgolf and Super League Gaming have revealed a partnership that'll bring amateur competitive gaming events to Topgolf venues across the US, kicking off this month with the Super League Clash Nights for Clash Royale.

TCL has recently signed a partnership with Topgolf as well, which brings esports lounges to select venues so that people can show up and experience games. Super League Gaming's new deal feeds into this desire to promote competitions, and there will be plenty of competitive formats on offer at Topgolf.

"Super League Gaming understands how to deliver great in-person experiences for mainstream competitive video gamers, a rapidly increasing segment of our customer base," said YuChiang Cheng, president of Topgolf Media. "We love their inclusive vision and how they have established dedicated local communities in major markets with Topgolf venues. Together, we are creating a unique space for gamers to have a world-class, competitive and fun experience."

It's not just mobile games that are getting the competitive treatment though, as single-location and location-vs-location events will be held for console games as well, from local to regional and even national amateur leagues.

"Topgolf has established one of the most impressive experiential brands in the world and recognises that esports can be a significant additional growth engine for their business," added Matt Edelman, chief commercial officer of Super League Gaming. "We are honored to be their primary esports content partner and excited to collaborate with the Topgolf team to bring Super League events and our platform into their remarkable, expanding footprint."

You can learn more about Super League Gaming's deal with Topgolf and how to sign up for Clash Nights here. Is Topgolf a good fit for esports?

完整簡介 已發表 2,279 篇文章
為何信任 Gamereactor
23 編輯版本 每個版本都有自己的編輯團隊與自己的評分。
1998 創刊於 一路以來都是獨立經營。
100% 親自實測 寫自實際遊玩的時間,從不取材自新聞稿。
1–10 網絡評分 每個版本的評分,取平均後公開呈現。