Skip to main content
Gamereactor 電子競技
電子競技

FaZe Clan is going to be a publicly traded esports organisation

The move sees FaZe valued at appro...
Ben Lyons Senior Editor 26 10 月 2021

FaZe Clan has made esports history by planning to be the first esports organisation to become publicly traded and valued at over $1 billion. The move will see the company listed on the Nasdaq exchange, allowing fans to invest in the organisation.

Revealed in a press release by FaZe Clan, the organisation has entered an agreement with B. Riley Principal 150 Merger Corp (BRPM), a deal that will see the pair merge by the end of the first quarter of 2022, so that FaZe can go public on the Nasdaq.

According to the press release, this merger will see FaZe Clan both reach an equity value of around $1 billion, and will also see FaZe receive $291 million to be able to continue to grow and fund its growth in the future.

The merger will also see BRPM change its name to FaZe Holdings Inc., with the company's stock set to be listed on Nasdaq under the symbol of FAZE. Likewise, when the merger has been completed, FaZe Clan CEO Lee Trink will also become the chairman of the board of the company, with various other senior members of FaZe set to lead the company alongside Trink.

"We are thrilled to announce this important milestone of FaZe Clan's plans to enter the public market," said Trink in a statement. "In our short history, we have evolved from a disruptive content generator to one of the world's most decorated and successful esports franchises, and now into one of the younger generations' most recognized and followed brands globally. We believe FaZe Clan is becoming the voice of youth culture, a brand that sits at the nexus of content, gaming, entertainment and lifestyle in the digital-native world. This transaction will provide us capital and access to the public markets, which will help us accelerate the expansion of our multi-platform and monetization strategy."

Senior Editor Ben was a Senior Editor at Gamereactor UK. When he wasn’t writing, editing or filming for Gamereactor, he could usually be found playing an FPS or getting lost in a sprawling RPG.
完整簡介 自 October 2020 年起擔任 Gamereactor 作者 · 已發表 15,542 篇文章
為何信任 Gamereactor
23 編輯版本 每個版本都有自己的編輯團隊與自己的評分。
1998 創刊於 一路以來都是獨立經營。
100% 親自實測 寫自實際遊玩的時間,從不取材自新聞稿。
1–10 網絡評分 每個版本的評分,取平均後公開呈現。