Videos
Best advice from GDC - Part 1
Today on Gamereactor Academy subscribers will be treated to a collection of advice and stories from developers at GDC and PAX East. From AAA producers and founders of great companies to fresh indie developers showing their very first game we've collected their input on a number of things including games that inspired them to become developers, details on their creative process, their proudest and darkest moments as well as their best advise to upcoming game developers. We polled more than 30 developers over the course of a week. From the likes of HumaNature's Greg Johnson (Toejam & Earl) and Lorne Lanning (Oddworld), to key members of the teams at NetherRealm Studios (Mortal Kombat), The Behemoth (Castle Crashers), Robot Entertainment (Orcs Must Die), Klei Entertainment (Don't Starve), Compulsion Games (Contrast), Studio MDHR (Cuphead), and Harmonix (Rock Band) there's plenty of insights and lessons go to around.
27 3 月 2015
academy
academy
Introduction to Unity by creating simple ambient life Pt.2
Introduction to Unity by creating simple ambient life
Students of the Game - ITU Students
Wiktor Öhman 3D artist - Session 3
Wiktor Öhman 3D artist - Session 2
Steffen Kabbelgaard Grønning - How to run a studio with Betadwarf
Jonas Wæver - Creative Director at Logic Artists
Best advice from GDC - Part 2
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