在最新的Racing Dreams視頻中,瑞典主編Petter Hegevall駕駛GT3 R8訪問了紐博格林,談論了Gran Turismo 7中的速度感。
"Hello everybody and welcome back to Racing Dreams right here at Gamereactor. My name is Petter Hergevall and we're not back in the full motion 6 DUF rig today and we're not back in ACC or Automobilista 2 or Dirt Rally 2.0 as you can see. I am in, as was introduced in last week's GRTV Racing Dreams clip right here at Gamereactor, we're in the mini rig, the new console racing rig that is mainly built for VR racing in the PlayStation VR 2. And this is Gran Turismo 7 on the PlayStation 5 and we're using the Placey Trophy Logitech Special Edition rig, the Lite 3 TV stand from Next Level Racing, the LG B3 OLED 65 inch and the Logitech G Pro direct drive wheelbase and the G Pro Logitech pedals. So it's a super nice setup I would say, everything fits together perfectly of course, this wheel and pedals are to a huge extent is perfectly calibrated out of the box for the PlayStation 5 console racing I would say. Just choose your format when you start it up, PC or PlayStation 5, and you can clearly sense that Logitech has been tuning it from Gran Turismo 7 and Gran Turismo Sport. And also the wheel and the pedals of course goes perfectly together with the Placey Trophy Logitech Special Edition, because it's supposed to."
"And I'm off the track right here, I'm at Neubergering Nordschleife in Germany, as you can see. And I'm not doing very well, but I'm in the GT3 GTWC Audi R8, which is in the GT3 class no matter the game, if it's iRacing, if it's Automobilista 2 or Assetto Corsa Competizione or Gran Turismo 7. It's one of my favorite GT3 cars of all time. I think it's lively and and powerful and fast and has a great feel to it, and it doesn't feel as heavy as it actually is."
"But still it's planted and predictable and not like crazy with corner exit oversteer like the Porsche RSR or, and I'm off the track once more, or the AMG GTR Black Series.
But I would say that because I've not been driving GT7 in this mini-rig for more than a couple of hours, because we just finished the build of it a couple of weeks back, and there's been so much with summer showcases and everything here at Gamereactor, but I would say that I think that the main takeaway from driving Gran Turismo 7 in this kind of sim-riggy setup is the fact that Polyphony Digital has nailed the sense of speed in a better way than any other sim racing, or this is more of a semi-sim, but still the sense of speed is better than in any kind of GT racing game that you can find. If you compare it to Automobilista or R-Factor, RaceRoom, iRacing, Assetto Corsa Competizione, there's just none of those games that are even close to communicating the sense of speed, how fast you're actually going with me as a driver, as Gran Turismo 7 is. You can always sense the fact that you're going like 250 kilometers per hour down the Nordschleife Straits, and you just cannot do that in many of the other games that I mentioned, especially iRacing, which I think for me has possibly the worst sense of speed in all sim racing titles of all time, and people always come back to me, and I understand the logic of it, people always come back to me saying that, well, that is the field of view, you're using the wrong field of view if you're not getting enough sense of speed. Not true, because using the exact same speed of view calculator, or just manually implementing or adjusting the field of view in any of those games that I just rambled on about, to make it look exactly like Gran Turismo 7 here is looking. Being placed in the car and having kind of the right amount of wide-span viewing angle in this game, as I have in Automobilista, or ACC, or iRacing, or whatever the game is, this game still feels way faster, and it doesn't come down to camera shake, or motion blur, or stuff like that, even though, of course, that helps in some extent, but I've turned off a lot of things in this game, I turn off a lot of games, a lot of stuff in games like iRacing, R-Factor 2, Raceroom, Automobilista 2, etc, etc. It's just, I think it's just the tracing in this game that is faster, even though the actual lap times of this car on the Nordschleife is on par, at least when I drive it, I do the same times, roughly, in this game as I do in, for example, Automobilista 2 in the same car, but this still feels way faster. They just communicate speed in a faster, in a better way, and I appreciate that. I really appreciate that, because that is one of my main gripes with the sim genre, even though, as stated, this is not simulating real GT3 racing in the same sense as, for example, ACC is. I'm not fooling anybody, especially not myself, you have a lot less communication from what's going on in the tires, and the center core of the force feedback in Gran Turismo 7 is just way, way behind a lot of those other hardcore sim racing titles, but still, it's not bad, it's not super far off, and I think that the physics update five, six weeks ago in Gran Turismo 7 did a lot. I think they have a lot of work to do, but I think they could eventually get there, because they're closing in on on some of those titles, and it's a great game. It has a huge amount of content if you're looking for GT cars, race cars, and especially just super well-built, laser-scanned tracks from all over the world. There's just a ton of content right here, and some really good racing, so yeah, and for me, thanks for watching, see you again next week!"