WEBVTT 00:01.000 --> 00:08.560 Hello everyone and welcome to a super chill interview today. We're here again 00:08.560 --> 00:13.960 at IndieDevDay. Now I'm with Ángel. Thank you Ángel for joining us. And while 00:13.960 --> 00:18.320 we're here, it seems like Ángel is going to tell me a story today. He's 00:18.320 --> 00:22.520 going to tell me some creepy tales because we're here to check out tales 00:22.520 --> 00:28.480 from Candleforth, just as you're watching behind. Tell us, Ángel, what's 00:28.480 --> 00:33.240 this game about? So Tales from Candleforth is a point-and-click game 00:33.240 --> 00:39.960 that mixes escape room-like puzzles with folk horror narrative, which is 00:39.960 --> 00:46.080 different than usual horror. We are not that much about the jump scare and to 00:46.080 --> 00:52.560 scare people. It's more like to create an uncomfortable atmosphere and, yes, and 00:52.560 --> 00:57.960 making the player feel uncomfortable while playing the game. And with 00:57.960 --> 01:02.120 which kind of story are you going to make us feel uncomfortable? What's the 01:02.120 --> 01:08.600 main background or the beginning of this creepy story? So Tales is a story about 01:08.600 --> 01:16.600 heritage. We tell a story about Sara, which is a 16-year-old girl that is 01:16.600 --> 01:22.680 going to inherit a power that she didn't know that wasn't in her family. 01:22.680 --> 01:29.460 But as right as she's going to inherit it, her grandmother disappears. So now 01:29.460 --> 01:33.960 she wakes up and she discovers her grandmother is gone and then she has to 01:33.960 --> 01:39.520 follow some steps that her grandmother has left for her to find her and then be 01:39.520 --> 01:46.520 able to finally get her powers. And, well, in the video game, well, in the 01:46.520 --> 01:50.240 gameplay that we've seen a little bit that we have here in the background, 01:50.320 --> 01:55.240 besides these puzzle solving, we have like a tale, like a book open. Someone's 01:55.240 --> 02:00.280 telling us a story or is there actually anyone telling us a story in this game? 02:00.280 --> 02:06.560 Yeah, so kind of. When you begin the game, you are not actually in the game you're 02:06.560 --> 02:14.200 seeing. You are outside. So this pumpkin head guy is like a collector, some 02:14.200 --> 02:19.520 kind of curator of content. He lives in this eerie space which has a lot of 02:19.560 --> 02:26.120 trinkets and curiosities. And the book is actually, he has one book that is 02:26.120 --> 02:30.240 actually called Tales from Candlefort, which is a compendium of tales. And so 02:30.240 --> 02:35.680 this first game is telling us the first story of that book. They are like those 02:35.680 --> 02:41.800 kind of alive stories where characters are actually alive inside the book, but 02:41.800 --> 02:46.480 they need someone to read the book to be alive. So we as a player are reading the 02:46.520 --> 02:51.200 book in front of this pumpkin head guy and then we are getting to know the 02:51.200 --> 02:52.160 story about Sarah. 02:53.000 --> 02:56.760 And as this is the first chapter of the first part, do you pretend to just 02:56.760 --> 02:58.680 develop more stories, more chapters? 02:59.120 --> 03:07.200 Yes, but we don't necessarily want them to be continuous or related to each 03:07.200 --> 03:14.400 other. Our plan is to tell this kind of like goosebumps they did in their moment, 03:14.400 --> 03:20.160 like this kind of independent stories that doesn't relate to each other or 03:20.160 --> 03:25.840 maybe in just one little way, but they can exist independently, but also in the 03:25.840 --> 03:28.680 same universe, like they are all from the same book. 03:29.960 --> 03:34.040 What kind of puzzles can we find in the game? Like, how are going to be the 03:34.040 --> 03:35.920 mechanics of the puzzles themselves? 03:36.040 --> 03:42.000 Okay, so in the game we have a few types of different puzzles. We have the more 03:42.440 --> 03:49.240 escape room like puzzles, which are more based on logic, more mechanical, if you 03:49.240 --> 03:57.400 can say so. And then we have some, this kind of tearing up paper space where we 03:57.400 --> 04:02.760 can find these kind of alternate realities then present us with more surreal 04:02.760 --> 04:07.800 puzzles. So they are also mechanic and sometimes logical, but the elements we 04:07.800 --> 04:14.680 are interacting with are more surreal and that's where we want to create the 04:14.680 --> 04:16.160 horror of the game. 04:16.920 --> 04:21.400 And how do you feel? Because if I'm not wrong, this is your first game. And how 04:21.400 --> 04:24.400 do you feel? How's people receiving the game? 04:25.160 --> 04:35.440 So it's been really nice since we put the demo on Steam. This demo has been shown 04:35.440 --> 04:41.880 in Steam Next Fest, at various Steam festivals. Then games come and the, how 04:41.880 --> 04:45.960 do you say, like the people were so welcoming for the demo because we know 04:45.960 --> 04:50.320 we are aware that we are a niche. So Point & Click is a niche, a very big one, 04:50.320 --> 04:53.920 but it's a niche. So we need to get to the people that actually like the niche. 04:54.040 --> 04:58.480 So the experience we have up until now is like, if people like puzzle games and 04:58.480 --> 05:02.880 Point & Click, they love the game because they love the aesthetic and they love the 05:02.880 --> 05:10.440 atmosphere. And it's very satisfying when someone that likes puzzle games comes 05:10.440 --> 05:15.120 and plays and tells us all these kind of nice things about how they want the game 05:15.120 --> 05:15.600 to come out. 05:16.000 --> 05:20.640 Because, for example, in my case, I don't need anything else just besides the art 05:20.640 --> 05:27.280 style. I like puzzle solving and this kind of Point & Click adventure. So I fell in 05:27.280 --> 05:32.840 love at the very first time that I just saw it. And well, finally, besides all the 05:32.840 --> 05:37.200 compliments and all that. When are you planning to release it? Because as you 05:37.200 --> 05:42.080 said, we have an available demo on Steam and people have been able to play it. But 05:42.280 --> 05:47.760 do you have like any release date or more or less? And on which platforms are you 05:47.760 --> 05:49.080 going to just release it? 05:49.240 --> 05:54.520 So there's no fixed date for releasing because we are very, very, very close to 05:54.560 --> 05:58.360 close the deal with the publisher and they are the ones that has the last word 05:58.360 --> 06:04.960 on it. But we are planning to launch on November, more or less. I think the mid of 06:04.960 --> 06:11.080 November. And then we are going to release the game in PC at first. And then we want 06:11.080 --> 06:15.720 to release a version in iOS or smartphone and Nintendo Switch. 06:16.640 --> 06:21.640 So you can just play the demo right now, just wishlist the game and wait for it and 06:21.640 --> 06:26.120 stay tuned for just playing it really, really soon. Maybe in a spooky season, more 06:26.120 --> 06:26.440 or less. 06:27.080 --> 06:34.880 We want to take advantage of the spooky season, but maybe late October for the big 06:35.080 --> 06:39.160 scary games that people want to play and stream. And then we come after them. 06:39.400 --> 06:42.800 Yeah, it's like a chilling, spooky pace. 06:43.800 --> 06:45.880 Like a more cottagecore kind of thing. 06:46.960 --> 06:50.520 Well, thank you so much for joining us, Angel. It's been a pleasure. Good luck. 06:50.520 --> 06:55.120 We're really looking forward to play it. And we'll see you soon, maybe with more 06:55.200 --> 06:56.320 spooky titles. 06:56.800 --> 07:00.960 Thank you so much. That's what we are planning to do. The studios go under the 07:00.960 --> 07:07.240 bed. So we plan to make lots of more games with horror being in the center of them. 07:07.280 --> 07:09.400 And let's hope everything goes well. 07:09.880 --> 07:10.480 Thank you so much. 07:11.120 --> 07:11.880 Stay tuned.