WEBVTT 00:01.000 --> 00:08.000 Hello everyone and welcome to another amazing indie interview here at indiedevday 00:08.000 --> 00:13.000 I'm right now with Daniel, the creator of AK-xolotl 00:13.000 --> 00:21.000 which is a really insane and different game that I really wanted to get to know it better 00:21.000 --> 00:22.000 Thank you so much for joining us 00:22.000 --> 00:26.000 Well, can you explain a little bit what's all this game about? 00:26.000 --> 00:32.000 Because it's a roguelike, but I've seen that it can have some resource management elements 00:32.000 --> 00:34.000 What can you tell us about it? 00:34.000 --> 00:37.000 Yeah, it's the classic twin-stick shooter formula 00:37.000 --> 00:40.000 with some different mechanics around the weapons and the upgrades 00:40.000 --> 00:45.000 more inspiring hades rather than nuclear throne or enter the gungeon 00:45.000 --> 00:48.000 And then we have what I like to call the Tamagotchi 00:48.000 --> 00:52.000 where you need to find tiny AK-xolotls in their eggs 00:52.000 --> 00:55.000 and as you raise them and as you nurture them 00:55.000 --> 00:58.000 they get to grow with different stats and abilities 00:58.000 --> 01:02.000 and once they're fully adult you get to play as them 01:02.000 --> 01:06.000 And what kind of abilities can we expect from an AK-xolotl? 01:06.000 --> 01:09.000 Because for example in enter the gungeon or in hades 01:09.000 --> 01:15.000 we can expect some divine powers or some weapon abilities 01:15.000 --> 01:17.000 but what can we expect from AK-xolotls? 01:17.000 --> 01:21.000 The cool thing about AK-xolotls is that they are kind of random 01:21.000 --> 01:26.000 So I did whatever I wanted and the team as well 01:26.000 --> 01:31.000 So you can get just a healing ability where you get to snack on some meat 01:31.000 --> 01:37.000 or you can grow to be like a Godzilla or God-xylotl as we call it 01:37.000 --> 01:42.000 You can also do the typical cancel of bullet hells 01:42.000 --> 01:47.000 You can summon items through a pact with a demon, stuff like that 01:47.000 --> 01:52.000 And what's the main concept or the main objective in the game? 01:52.000 --> 01:57.000 Because of course it's a roguelite, we have to actually get to complete 01:57.000 --> 02:00.000 a difficult and probably challenging run 02:00.000 --> 02:03.000 but are we going to create some kind of town? 02:03.000 --> 02:08.000 Are we going to just develop our own AK-xolotl society? 02:08.000 --> 02:10.000 What's the main purpose of the game? 02:10.000 --> 02:12.000 The main purpose is the combat side 02:12.000 --> 02:17.000 We really wanted to appeal the more hardcore, top-down roguelite base of players 02:17.000 --> 02:23.000 but the main excuse for the story is that the axolotl is very hungry 02:23.000 --> 02:28.000 So yeah, there's no very deep story or anything 02:28.000 --> 02:32.000 You go there, you get your AK, you shoot down all the cute critters 02:32.000 --> 02:35.000 but it's true that we also have the more chill part where 02:35.000 --> 02:39.000 the secondary objective is to nurture all the babies 02:39.000 --> 02:43.000 and kind of collect them all, Pokemon style 02:43.000 --> 02:46.000 Where did the idea come from? 02:46.000 --> 02:49.000 Because why an axolotl? Why this game? 02:49.000 --> 02:54.000 I guess that you've been inspired by, as you said, Enter the Gangeon, Hades, etc 02:54.000 --> 02:58.000 but how did you decide to just create this game? 02:58.000 --> 03:02.000 Actually it's kind of funny because the name was first 03:02.000 --> 03:05.000 and then I was like maybe I should do a game 03:05.000 --> 03:09.000 and I really liked at the time, and now, Tormentor Experiencer 03:09.000 --> 03:13.000 which is like a tiny but really really cool arena shooter 03:13.000 --> 03:15.000 and I also like Doom, so I was like 03:15.000 --> 03:21.000 what if I try something like this with an axolotl but we keep the heavy metal 03:21.000 --> 03:24.000 and then it started to grow from there as a hobby 03:24.000 --> 03:27.000 and then people really wanted or really enjoyed the idea 03:27.000 --> 03:30.000 and we transitioned to the roguelite 03:30.000 --> 03:34.000 and that's when we started to look out for similar games 03:34.000 --> 03:38.000 I really like Nuclear Throne, so the gun feel and the combat 03:38.000 --> 03:42.000 takes a lot from there 03:44.000 --> 03:50.000 How do you feel right now, just realizing that actually your idea and your game 03:50.000 --> 03:54.000 is just coming out, because by the way, we'll tell later the exact date 03:54.000 --> 03:56.000 but it's releasing really really soon 03:56.000 --> 04:00.000 and how do you feel because your workmates just told us 04:00.000 --> 04:04.000 that the idea was firstly yours, but then they liked the idea 04:04.000 --> 04:09.000 they hired you and then they, well, they adopted you in their team 04:09.000 --> 04:11.000 Like a family 04:11.000 --> 04:15.000 And how do you feel, being that accepted, being that, I don't know 04:15.000 --> 04:18.000 I mean, I'm still kind of surprised 04:18.000 --> 04:22.000 because it's been a really really wild ride 04:22.000 --> 04:25.000 It's my first game in general 04:26.000 --> 04:30.000 Before this, I was working in marketing, doing some ads and stuff 04:30.000 --> 04:33.000 like stop motion 04:33.000 --> 04:35.000 and I don't know 04:35.000 --> 04:40.000 You know when people say we live in a simulation or something 04:40.000 --> 04:42.000 It kind of feels like that a little bit 04:42.000 --> 04:45.000 But yeah, I'm super happy obviously 04:45.000 --> 04:48.000 because people really seem to enjoy the game and they have a fun time 04:48.000 --> 04:52.000 and that was the main objective, to do some memes on the internet 04:53.000 --> 04:56.000 But yeah, I'm tired as well, I'm really tired 04:56.000 --> 04:59.000 But yeah, I don't know how I feel, like, too many things 04:59.000 --> 05:03.000 The process has been so weird and crazy 05:03.000 --> 05:06.000 that I don't know how to put it into words 05:06.000 --> 05:08.000 It's still like a kind of dream, no? 05:08.000 --> 05:13.000 Yeah, like, I used to work with one of my favorite creators of all time 05:13.000 --> 05:16.000 and he was like, oh no no, I knew your game 05:16.000 --> 05:18.000 And you're like, oh my, you know me 05:18.000 --> 05:21.000 My knee was like, trembling a little bit 05:23.000 --> 05:25.000 Yeah, it's super crazy 05:25.000 --> 05:29.000 And well, talking about release, about finally 05:29.000 --> 05:33.000 Just relax a little bit because the project is almost out 05:33.000 --> 05:36.000 When is it going to be released and on which platforms? 05:36.000 --> 05:40.000 It's releasing on all platforms, so Steam and all the consoles 05:40.000 --> 05:43.000 The 14th of September, in six days 05:44.000 --> 05:47.000 So please, Weasleys, buy it, review it 05:47.000 --> 05:49.000 We like money, we like to eat, please 05:50.000 --> 05:54.000 And we like Axolotls, so give it a try 05:54.000 --> 05:57.000 And I don't know if everyone will like the game 05:57.000 --> 06:00.000 but at least I can assure that they will have a good time 06:00.000 --> 06:02.000 and some laughs, so that's something 06:02.000 --> 06:05.000 I personally, I'm really looking forward to just play it 06:05.000 --> 06:10.000 because I love the idea, I love this concept of just mixing heavy metal 06:10.000 --> 06:12.000 with this cute thing, with this challenging thing 06:12.000 --> 06:15.000 So personally, I'm really looking forward to play it 06:15.000 --> 06:18.000 And well, good luck, thank you so much for joining us 06:18.000 --> 06:20.000 And see you next week 06:20.000 --> 06:21.000 In six days 06:21.000 --> 06:22.000 Thank you 06:22.000 --> 06:23.000 Thank you, bye